Dungeon Lootr Stats: Strength, Dexterity, Intelligence
Updated 2026-09-08 · Last verified 2026-09-08 · Roblox Dungeon Lootr
Dungeon Lootr has four stats: Strength (physical damage), Dexterity (ranged damage), Intelligence (magic damage) and Vitality (health). That is the whole system, and matching your damage stat to your class's damage type is the only stat decision that every source agrees on.
Everything past that is less certain than competing wikis pretend. ClickBytes has not published how much a single stat point is worth, how many points you receive per level, or whether stats can be reset. This page separates what is genuinely documented from what is being guessed, and covers the places stat bonuses come from outside levelling: gear affixes, class Mastery and Aspects.
The four stats at a glance
| Stat | Governs | Classes that likely want it (by archetype) |
|---|---|---|
| Strength | Physical damage | Melee classes: Greatsword, Ronin, Boxer, Assassin, Shinobi, Kage, Dreadlord |
| Dexterity | Ranged damage | Ranged classes: Archer, Bowman, Artemis, Witch Gunner, Sinister Trigger |
| Intelligence | Magic damage | Magic classes: Cryomancer, Dark Professor, Honored One |
| Vitality | Health | Every build, especially on Nightmare difficulty and deep Boss Rush runs |
The four stat roles (physical / ranged / magic / health) are confirmed by the official game description. The class names in the right-hand column are this page's inference from each class's weapon or archetype, not a mapping published by ClickBytes or listed by any wiki — no source assigns classes to stats. The four UPDATE 1 additions (Spell Breaker, Cryomancer, Coyote, Dark Professor) are recent enough that most wikis have not listed them at all, let alone assigned them a stat priority. See the classes list for the full 33-class roster and the tier list for where each one lands.
What is documented and what is not
This is the important part of the page, and the part every other Dungeon Lootr wiki fills with invented numbers.
| Question | Status | Notes |
|---|---|---|
| The four stat names and what they govern | Documented | Strength / Dexterity / Intelligence / Vitality, physical / ranged / magic / health |
| Damage per point of Strength, Dexterity or Intelligence | Not documented | No source publishes a scaling formula or a per-point value |
| Health per point of Vitality | Not documented | No published figure |
| Stat points granted per level | Not documented | No wiki or outlet lists a points-per-level rate |
| Whether stats can be respecced or reset | Not documented | No reset item, NPC or game pass is recorded anywhere |
| Whether stat caps exist | Not documented | Never mentioned by any source |
| Max player level | Documented | 175, from the official Roblox game description |
| Premium Plus EXP bonus | Documented | +5% Player EXP, +10% Class EXP, official description |
| Mastery granting a flat stat bonus | Documented, one example | Shinobi Mastery level 7 grants +4 Strength |
| Gear Score values and affix ranges | Not documented | Gear Score exists; no source publishes item-level numbers |
If you have seen a Dungeon Lootr stats page that gives you "1 Strength = X damage" or "you get 5 points per level", it did not come from the developers. One of the three fan wikis in this space is measurably unreliable, and the two that carry real data both stop short of publishing stat scaling, which is a good sign that the scaling is simply not visible in game.
Stat points from levelling
Levelling is the primary source of stat points, and the max player level is 175 according to the official Roblox game description. What the description does not say is how many points each level awards or whether the award rate changes at higher levels. Neither dungeon-lootr.wiki nor dungeonlootr.wiki records it, and the media coverage from the UPDATE 1 wave does not touch stats at all.
What we can pin down is where levels matter for progression, because those gates are documented in multiple places:
| Gate | Level required | Type |
|---|---|---|
| Challenge Dungeon unlock | 55 | Player level |
| Boss Rush recommended entry | 67 | Player level |
| Unrestricted unlock | 75 | Player level (plus 500,000 coins, Honored One at class level 25 and 10 Heavenly Fragments) |
| Awakened Devil EX unlock | Azure Devil at 50 | Class level (plus coins and a Devil Heart) |
| Max player level | 175 | Player level |
Those last two rows are the clearest published evidence that Dungeon Lootr runs two separate level tracks.
Player level and class level are different things
This is the single most common source of confusion for new players, and it has a documented answer.
Player level is your account's progression. It caps at 175, it gates the Challenge Dungeon at 55, and it is the level people mean when they say "what level are you". Class level is per-class Mastery progression. Every class you own levels separately through its own Mastery track, which is why the Unrestricted unlock chain asks for player level 75 and Honored One at class level 25 as two distinct requirements, and why the Awakened Devil EX chain asks for Azure Devil at level 50 specifically.
The two tracks also draw from separate EXP pools. The strongest evidence is commercial: the Roblox API lists Double Player EXP and Double Class EXP as two different game passes. A single shared EXP pool would only need one pass. The official description splits the Premium Plus bonus the same way, +5% Player EXP and +10% Class EXP, which again only makes sense if the two are tracked apart.
The practical consequence: switching class does not reset your player level, but it does drop you back to the bottom of that class's Mastery track. Full detail on both tracks is on the levelling page.
Stat bonuses outside levelling
Three systems grant stats or stat-like power on top of whatever you allocate.
Gear affixes
Gear occupies three slots: Head, Body and Ring. Each piece carries a Gear Score and a set of affixes. The Forge's Reforge operation, which consumes a Reforge Stone, rerolls all affixes on a piece at once, and this is the mechanism players use to chase better stat rolls.
No source publishes the affix pool, the possible roll ranges, or how Gear Score converts into effective power. That gap is real and worth stating plainly: you can see your Gear Score in game, but nobody outside ClickBytes has published what any given number is worth. See gear for confirmed items such as King's Crown, Living Armor and the Supernova Ring, and the Forge for the four operations (Upgrade, Reforge, Protect, Enhance).
Mastery bonuses
Class Mastery grants power at fixed levels, and at least one of those rewards is a flat stat. The Shinobi track is the best-documented example in the game, listed identically by dungeon-lootr.wiki and independently by Roonby:
| Mastery level | Shinobi reward |
|---|---|
| 5 | Flash Rend +20% |
| 7 | +4 Strength |
| 10 | Kurogiri +20% |
| 15 | Guillotine Drop +20% |
| 17 | All skills cooldown -5% |
| 20 | Oni Rend +20% |
The level 7 entry is the one concretely documented example of Mastery granting raw stats. Two independent sources carry it, which is as strong as confirmation gets outside an official patch note. The level positions (5, 7, 10, 15, 17, 20) look like a shared template across classes, but only Shinobi's rewards have been verified in detail, so do not assume every class grants +4 Strength at level 7. Mastery also produces class-specific multipliers rather than stats: the same two sources list Shinobi Dodge multipliers of x3.0, x2.7 and x5.0 and a Parry multiplier of x5.0. Whether stats feed into those multipliers is not documented.
Aspects
Aspects attach a proc-style effect to your build and are rolled with an Aspect Gem, which rerolls randomly and binds the result to your current class. Eleven are recorded: Blaze, Sanguine, Umbral, Fulmen, Verdant, Ruin, Tempest, Phantom, Glacial, Aegis and Alacrity.
Aspects are not stats and do not add stat points, but they change what your stats are worth by adding damage or defence procs on top of your damage type. Exact trigger rates are not confirmed. The figures circulating in the community (10% and 25% are the two most commonly repeated) are estimates, not published values. One detailed source reports a 21.5% chance of receiving an Aspect from a class spin, with an Aspect Gem guaranteeing one; that comes from a single outlet and is unverified elsewhere. Full list on the Aspects page.
Blessings
Standard dungeon runs offer a choice of three Blessings: Nimble, Focused Casting and Bulwark. These are run-scoped, not permanent, and their values are not published. They line up loosely with the stat roles (mobility, casting, defence) and are worth picking to match your damage type.
EXP multipliers and how fast you reach breakpoints
Stat breakpoints are gated by levels, so anything that speeds up EXP speeds up your stats. Four purchasable multipliers exist, and they split along the same player-versus-class line described above.
| Purchase | Effect | Track affected |
|---|---|---|
| Premium Plus | +5% Player EXP | Player level |
| Premium Plus | +10% Class EXP | Class level |
| Double Player EXP (game pass) | Doubles player EXP | Player level |
| Double Class EXP (game pass) | Doubles class EXP | Class level |
Premium Plus is deliberately weighted towards class EXP at double the player rate, which suits someone levelling many classes for the tier list chase rather than someone pushing the 175 cap. The two Double EXP passes are listed on the Roblox API alongside eight others: x2 Drop Rate, Auto Forge, Extra Loot, Increased Luck, Aspect Hunter, VIP, V3 Secret Gamepass and I'll be back. None of the ten is a stat reset, which is the strongest available evidence that a paid respec does not exist.
Building without the numbers
Since per-point scaling is unpublished, stat planning has to be done by principle rather than by spreadsheet:
- Put points into your class's damage stat. Strength for melee, Dexterity for ranged, Intelligence for magic. This is the only stat rule every source supports.
- Take Vitality seriously on Nightmare. Standard dungeons run on an extract-or-lose-all loop, so dying costs you the run's loot. Health is loot insurance.
- Do not assume you can undo an allocation. Respec is undocumented. Allocate as though it is permanent until ClickBytes says otherwise.
- Chase Mastery before rerolling gear. Mastery rewards are fixed and known; affix rolls are random and unquantified.
- Treat any published stat formula as fan speculation. No number for damage per point exists in any credible source.
Suggested allocations for specific classes are on the builds page, and the class-by-class damage types are on the classes page.
Update log
- 8 September 2026: Page created. Four-stat roles confirmed; per-point scaling, points-per-level and respec confirmed as undocumented. Shinobi Mastery level 7 (+4 Strength) recorded as the one verified Mastery stat bonus, cross-checked between two independent sources. Player level 175 and the Premium Plus +5% / +10% split taken from the official Roblox description. We re-check after each Saturday content drop.
Frequently asked questions
What are the four stats in Dungeon Lootr?
Strength, Dexterity, Intelligence and Vitality. Strength is the physical damage stat, Dexterity the ranged stat, Intelligence the magic stat and Vitality the health stat. That four-way split is confirmed by the fan wikis that carry real data, but none of them publish how much any single point is worth.
How many stat points do you get per level in Dungeon Lootr?
No source publishes a points-per-level figure. ClickBytes has not documented the allocation rate anywhere on the Roblox page, and neither dungeon-lootr.wiki nor dungeonlootr.wiki lists it. Anyone quoting a specific number is guessing, so treat it as unknown until the developers publish it.
Can you reset or respec your stats in Dungeon Lootr?
This is not documented. No wiki, media outlet or official description mentions a respec item, a reset NPC or a Robux reset. Because the game has ten game passes on the Roblox API and none of them is a stat reset, a paid respec at least does not exist as a game pass. Whether a free in-game reset exists is unconfirmed.
What is the max level in Dungeon Lootr?
The official Roblox game description states a max player level of 175. That is the player level, which is separate from class level. Each class levels independently through its own Mastery track, which is why the game sells Double Player EXP and Double Class EXP as two different passes.
Does Premium Plus help you level stats faster?
Premium Plus players earn +5% Player EXP and +10% Class EXP, stated directly in the official Roblox game description. It speeds up both tracks, but the class bonus is double the player bonus, so it is worth more to someone grinding class Mastery than to someone pushing towards player level 175.
Which stat should you put points into first?
Match the stat to your class's damage type: Strength for melee classes, Dexterity for ranged classes such as Archer and Bowman, Intelligence for magic classes. Vitality is the survival stat. Because no per-point scaling is published, no source can honestly tell you the optimal split, only the correct damage stat for your class.