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Dungeon Lootr Gear: Every Confirmed Item and Gear Score

Updated 2026-09-08 · Last verified 2026-09-08 · Roblox Dungeon Lootr

Dungeon Lootr gives you exactly three equipment slots: Head, Body and Ring. Each piece carries a Gear Score and a set of affixes, and both are shaped in the Forge rather than in a separate crafting menu. Everything else you can equip, including Class Items and Aspects, sits outside those three slots and follows different rules.

This page lists only items that appear in sources we can name, marks how many independent sources back each one, and says plainly where the data stops. ClickBytes has published no item database, no affix pool and no Gear Score formula, so a large part of an honest gear page is a list of things nobody knows.

The three gear slots

SlotWhat goes in itConfirmed examples
HeadHelmets, crowns, hoodsKing's Crown, Assassin's Cowl
BodyChest armour and platesLiving Armor, Hollow Knight's Plate, Nature Plate
RingAccessoriesSupernova Ring, Copper Ring, Wolf Ring

There is no documented weapon slot, no boot slot and no trinket slot. That matters because several named blades circulate in guides as if they were equipment. The wikis that record real data list three slots and only three.

The rarity ladder used across the game runs Rare, Epic, Legendary, Mythic, Celestial, Exotic. There is no Uncommon tier and no Mythical tier in Dungeon Lootr. One large competing wiki prints a ladder that puts Epic below Uncommon, which is a good quick test of whether a gear list has been checked against the game at all.

Every confirmed item

The table below is the complete list of gear pieces that appear in our verified source set. Anything not on this list is not on it because we could not confirm it, not because it does not exist.

ItemSlotKnown sourceConfidence
King's CrownHeadRelic craft in the ForgeConfirmed as a Relic endgame piece; recipe cost not documented
Living ArmorBodyRelic craft in the ForgeConfirmed as a Relic endgame piece; recipe cost not documented
Supernova RingRingRelic craft in the ForgeConfirmed as a Relic endgame piece; recipe cost not documented
Hollow Knight's PlateBodyMerchant, 4,000 coinsPrice confirmed; stock rotation undocumented
Nature PlateBodyVarek, the Feared (Goblin's Stronghold, Hard)Drop confirmed; drop rate never published
Assassin's CowlHeadNot documentedItem name confirmed; acquisition unknown
Copper RingRingNot documentedItem name confirmed; likely early-game by tier, unverified
Wolf RingRingNot documentedItem name confirmed; acquisition unknown
Anti-magic ClaymoresNot documentedAssociated with the Anti Magic className confirmed; slot unknown
Underworld GlaiveNot documentedUnderworld Gate on NightmareTied to the Dreadlord unlock; slot unknown
Tidemaker KatanaNot documentedNot documentedName confirmed; nothing else is

The three Relic pieces

King's Crown, Living Armor and Supernova Ring form the only complete endgame set anyone has documented, and they land one per slot: Head, Body, Ring. They are built from Relic Shattered Armor, the top material in the Forge chain, rather than dropped whole.

What is not documented: how many Relic Shattered Armor each piece needs, whether they require a minimum character level, what stats they roll, and whether they share an affix pool with normal gear. Treat any site that prints a Relic recipe with exact quantities as inventing it.

The named blades

Anti-magic Claymores, Underworld Glaive and Tidemaker Katana are real item names in the sources, but the three-slot layout has no place to put them. The most likely explanation is that they are class-bound visuals or unlock tokens rather than equippable gear. The Underworld Glaive supports that reading: it appears in the Dreadlord unlock chain from Underworld Gate on Nightmare difficulty, which is a class acquisition path, not a loot slot. See dungeons for the Underworld Gate progression.

We are flagging this rather than resolving it because the sources genuinely do not say. Anyone who tells you which slot the Tidemaker Katana occupies is filling in a blank.

Gear Score and affixes

Every piece of gear carries a Gear Score and a set of affixes. Those two systems are confirmed across both wikis that hold real data, and the Forge exists to change them.

SystemWhat is confirmedWhat is not
Gear ScoreA single number summarising a piece's powerThe formula, the cap, per-slot weighting, what score any content expects
AffixesRolled properties on each piece, rerollable as a wholeThe full affix pool, tier ranges, how many affixes each rarity gets
UpgradeForge action that raises a piece's powerMaterial cost per level, success rates, level cap
ReforgeForge action using a Reforge Stone; rerolls all affixes at onceWhether any affix can be locked, the odds of any outcome
ProtectForge action, confirmed to existWhat it protects against and what it costs
EnhanceForge action, confirmed to existIts exact effect and how it differs from Upgrade

Reforge is the one to understand before you spend anything. It rerolls the whole affix set, not one line, so a piece with three good affixes and one bad one is a bad reforge candidate. There is no documented affix-locking mechanic in Dungeon Lootr.

What no site can tell you

State this plainly because it is the single most common way gear guides for this game go wrong:

  • Item levels are not published. No source gives an item level number for any piece.
  • Gear Score breakpoints are not published. There is no confirmed "you need X Gear Score for Nightmare" line anywhere. Any page giving one is guessing.
  • Affix pools are not published. Neither the list of possible affixes nor their value ranges exists in any verified source.
  • Upgrade material costs are not published. The materials are known; the quantities are not.

The same discipline applies to the class spin. ClickBytes has never published spin rates, and the widely-copied fan probability table does not sum to 100 per cent. The one figure both circulating fan tables agree on is Exotic at 0.05 per cent, or 0.1 per cent with luck, and even that is unofficial. We do not reproduce the rest of that table as a table. More on classes.

Class Items are not gear

Class Items sit outside the three slots and behave differently to everything above. Equipping a Class Item replaces your entire skill set with the kit attached to that item. You are not adding a stat stick; you are temporarily becoming something else.

Class ItemLinked toWhere it comes from
Cursed ShrineSukunaBoss Rush, Sukuna line
Infinity CoreGojoBoss Rush, Gojo line
Shadow Monarch's DaggerShadow Monarch themeNot documented

Boss Rush is the documented Class Item source: sources agree that Class Items begin dropping from floor 40 onwards, and the mode itself is recommended from around level 67. The three Boss Rush lines, Sukuna, Gojo and Asta, also drop 8 to 18 class fragments per clear at floor 100, which feed the Forge conversions into Cursed King, Honored One and Anti Magic. Full breakdown on Boss Rush.

Because a Class Item overrides your skills, it does not stack with a build in the normal sense. Your Head, Body and Ring keep working; your class kit does not.

The merchant and its rotating stock

The merchant runs a rotating shop. The only price confirmed by more than one source is Hollow Knight's Plate at 4,000 coins, a Body piece. That single data point is genuinely useful because it is the only gear in the game you can buy on demand rather than farm.

The rotation timing is undocumented. No source gives a restock interval, a server-based or account-based reset, or a stock list. We do not know whether the merchant's inventory is fixed with rotating availability or drawn from a wider pool. If you see a claimed restock timer for Dungeon Lootr's merchant, it has no source behind it.

Coins come from dungeon runs, and the standard dungeon loop is extract or lose all: fail to extract and the run's loot goes with you. That makes coin income less predictable than in most Roblox ARPGs, which is worth remembering before you bank on a 4,000-coin purchase. The beginner guide covers the extraction loop.

How gear interacts with the four stats

Dungeon Lootr runs four stats, and gear feeds into them rather than replacing them.

StatGovernsGear relevance
StrengthPhysical damageMelee classes want it on Head, Body and Ring alike
DexterityRanged damageBow and gun classes scale from it
IntelligenceMagic damageMage kits scale from it, including the UPDATE 1 additions
VitalityHealthThe survivability stat for Nightmare and deep Boss Rush floors

Which affixes grant which stats, and in what ranges, is not documented. What is documented is the direction: build gear that matches the stat your class scales from. The full stat breakdown, including how points are allocated, is on stats.

Two systems sit alongside gear and are often confused with it. Aspects are rolled with an Aspect Gem, bind to your current class rather than to an item, and there are eleven of them. Blessings are the three-way choice you take during a run, with Nimble, Focused Casting and Bulwark confirmed. Neither is equipment. See aspects for the eleven-name list and why the circulating trigger rates are community estimates.

Materials that feed gear

Everything the Forge consumes, as recorded across sources:

MaterialKnown role
Iron Ore, Iron ScrapLow-tier Forge input
Gold Ore, Infernal OreMid and high-tier Forge input
Ingots (Epic to Celestial)Tiered upgrade material
Forge StoneUpgrade material
Reforge StoneRerolls all affixes on one piece
Relic Shattered ArmorFeeds the three Relic endgame pieces
Radiant OreDrops from Igris at Challenge Dungeon wave 20
Exotic OreDrops from Icarus, Challenge Dungeon wave 30 (hidden)
Heavenly FragmentUsed in the Unrestricted unlock chain
Class FragmentsConvert into Exotic classes at the Forge
CoinsMerchant purchases and unlock chains

Challenge Dungeon unlocks at level 55 and is the main documented source of Aspect Gems, Heavenly Fragments and Exotic materials, which makes it the real gear-progression mode once you are past the story dungeons. Sources put Icarus's Exotic Ore drop at roughly 35 per cent, and that figure comes from a single wiki, so treat it as indicative rather than exact.

Four of the ten Roblox game passes touch loot directly: x2 Drop Rate, Extra Loot, Increased Luck and Aspect Hunter, with Auto Forge automating Forge actions. These are confirmed from the Roblox API rather than from a wiki. None of them change what drops, only how often.

Update log

  • 8 September 2026: Page created after UPDATE 1. All eleven confirmed items listed with slot and source, unknowns marked as unknown. Gear Score formula, item levels and affix pools recorded as unpublished by ClickBytes.

Frequently asked questions

How many gear slots does Dungeon Lootr have?

Three. Head, Body and Ring are the only equipment slots recorded by the fan wikis that carry real data. There is no separate weapon slot documented anywhere, which is why several named blades in the game sit in an unclear category. Class Items are a fourth, separate thing and they are not gear.

What is Gear Score in Dungeon Lootr?

Gear Score is the single number the game attaches to a piece of gear to summarise its power. ClickBytes has not published how it is calculated, what the maximum value is, or what score any dungeon difficulty expects. Any site quoting exact Gear Score breakpoints is guessing.

What are the best gear pieces in Dungeon Lootr?

The three Relic crafted pieces are the confirmed endgame set: King's Crown, Living Armor and Supernova Ring, one for each slot. Their exact stat values are not documented. Below that, Hollow Knight's Plate is the reliable early Body piece because the merchant sells it for 4,000 coins rather than making you farm a drop.

Do Class Items count as gear?

No. Equipping a Class Item such as Cursed Shrine, Infinity Core or Shadow Monarch's Dagger replaces your entire skill set with that item's kit. That makes them closer to a temporary class swap than to a piece of equipment, and it is why they are listed separately from the Head, Body and Ring slots.

How do I reroll bad affixes on my gear?

The Forge has a Reforge action that consumes a Reforge Stone and rerolls every affix on the item at once. There is no documented way to lock a single affix and reroll the rest, and the affix pool itself has never been published, so results cannot be predicted.

Where does the merchant restock and when?

The merchant runs a rotating shop and Hollow Knight's Plate at 4,000 coins is the one price recorded by more than one source. The rotation interval is not documented by ClickBytes or by any wiki, so treat any claimed restock timer as unverified.

Sources